Voyager concept artwork: a hydrofoil rider carving a large ocean swell
HERO CAPTURE / COMING SOONCHASE
THE SWELL
CONCEPT ART · GAMEPLAY BELOW

A downwind SUP foil adventure

Find your line.
Chase the swell.

Read moving water. Connect the energy. Race from start to finish on iPhone.

CINEMATIC CONCEPT ART
iPHONE · IN DEVELOPMENT

RIDE / RESPOND / REPEAT

The water moves.
Your line moves with it.

A physics-driven ocean. Crossing wind swell and long-period ground swell. Lift, drag, and the wave energy beneath your board make every line a decision. Change the height, period, and crossing angle to explore varied swell combinations—or return to the same seeded conditions and chase a faster run.

01 Paddle02 Pump03 Carve04 Front pressure

ON THE FOIL

Link one swell to the next.

GAMEPLAY FILMVIDEO UNAVAILABLE

Preview montage of actual game footage and still captures, including staged scenes. Cinematic hero is concept art. Fresh riding footage is coming.

BOARD / BODY / WATER

Small moves.
Long lines.

Start with support, then take more of the ride into your own hands. Voyager is built around timing, balance, and reading what the ocean gives you.

01 / TAKEOFF

Paddle into flight

Build speed with the paddle, then release into a clean foil run.

02 / MOMENTUM

Pump the foil

Match cadence to the wing and carry energy through softer water.

03 / DIRECTION

Carve your line

Bank across the face, hold height, and connect the next swell.

04 / SPEED

Load the front foot

Use brief front pressure to build speed, then release before drag takes over.

BOARD SETUPSCompact foil board
Downwind SUP
RIDE SUPPORTLearning · Beginner
Intermediate · Pro
THE READWind swell · Ground swell
Crossing angle

HYDRODYNAMICS / UNDER THE SURFACE

Real equations.
Wild water.

The ocean is more than a moving backdrop. Voyager brings wave mathematics and foil hydrodynamics into the ride—where speed, pitch, and the water flowing past your wings all matter.

3D illustration of crossing wave components and hydrofoil flow, showing directional wave superposition, finite-wing lift slope C L alpha equals 2 pi divided by 1 plus 2 pi over pi e AR, and induced drag C Di equals C L squared over pi e AR.Explore the equations ↗
Math from the model, visualized. Artistic illustration—not a gameplay capture. AR is wing aspect ratio; e is span efficiency.
01 / THE OCEAN

A thousand moving parts.
One line to find.

η(x, t) = Σ Aᵢ cos(kᵢ · x − ωᵢt + φᵢ)

Directional wave components build the underlying surface. Each carries its own amplitude, direction, phase, and frequency. Wind swell and ground swell cross, overlap, and keep evolving beneath you.

Read the wave math

A sets amplitude, k sets wavelength and direction, and ω sets the rhythm. The model uses the deep-water relationship ω² = gk: longer waves travel differently from short chop. Surface height and slope help the game identify useful wave energy; that riding cue is a gameplay estimate, not a measurement in joules.

02 / THE FOIL

Speed becomes lift.
Lift comes with drag.

L = ½ ρv²SCL

The foil responds to speed relative to the moving water. Wing area and lift coefficient matter too. More speed changes the forces dramatically—but drag scales with that same dynamic pressure.

What slows you down?

Drag follows D = ½ ρv²SCD. Voyager combines profile, lift-induced, and near-surface spray terms. Its induced-drag coefficient uses CDi = CL² / (πeAR), linking lift demand to wing aspect ratio and efficiency.

03 / THE BALANCE

A little pitch.
A different ride.

α ← pitch + flow angle + wing setup + trim

Your foil meets water that is already moving. Changing pitch or trim changes its angle of attack, affecting lift and drag. Push beyond the model’s stall angle and lift falls away; bring a wing through the surface and support changes again.

More than a speed bonus

The front wing and stabilizer contribute forces and pitch moments. Banking changes how support is directed. Stall, immersion, and surface effects add trade-offs—then adjustable game assists help make the system learnable.

TRY THE SQUARE LAW

Twice the speed.
Four times the force.

Hold wing area, water density, and coefficients fixed. Change only the water-relative speed.

1.00×lift & drag multiplier

Illustrative equation, not live game telemetry. During a ride, angles, coefficients, immersion, and assists also change.

Built from hydrodynamic principles, tuned for a playable real-time simulation. Spectral waves and simplified foil-force models—not a laboratory CFD solver.

TWO LINES. TWO RHYTHMS.

From open coast
to moving river.

01

Turtle Bay

Read crossing wind and ground swell on the run toward the North Shore finish. Stay high on the energy and watch the water ahead.

Ocean race · Hawaii
Turtle Bay ocean route in Voyager gameplay
TURTLE BAY / OAHUOPEN
COAST
02

Rufus

Thread a wind-driven line through the Columbia River corridor, under the bridge, and toward the finish.

River race · Gorge
Bridge landmark on the Rufus river route
RUFUS / GORGEUNDER
THE BRIDGE

SWELL MIXER / SIMULATION ILLUSTRATION

Two signals.
One moving surface.

Isolate each traveling wave train, then combine them. Their heights add where differently directed crests meet, creating the shifting intersections a rider has to read. This is an educational illustration, not game-engine output.

THE LINE IS ALIVE

Share the water.

Sharks, personal watercraft, and whales turn a clean route into a live read. See the warning. Choose a new line.

Shark hazard during a Voyager run
HAZARD / 01SHARK
01Below the surface
Personal watercraft crossing a Voyager route
HAZARD / 02PWC
02Across your line
HAZARD / 03WHALE
BREACH

A sudden surface event that asks for space and a fast change of line.

03Watch the horizon

CHOOSE YOUR RIDER

Your stance.
Your line.

ON THE HORIZON / PLANNED FEATURES

Find your edge.

Timed routes and ocean hazards are already part of the ride. Here is where we want to take Voyager next.

01 / COMPETE

Race the clock.
Climb the board.

Link cleaner lines and chase the finish. Online leaderboards are planned so every great run has somewhere to land.

Leaderboards · planned
02 / EXPRESSION

A style
of your own.

Individual rider styles: different stances, paddle carries, and carve personalities. The same ocean, a different way to ride it.

Distinct movement styles · planned
03 / EQUIPMENT

Choose
your foil.

Early lift or high speed? Long glide or tighter turns? A selectable foil lineup with different riding characteristics is on the roadmap.

Foil selection and tuning · planned
04 / NORTH SHORE

A coastline
you recognize.

A richer Turtle Bay backdrop, from the hotel and coastal headlands to the beach finish at Freddieland. Built for the view from the water.

Coastal scenery pass · planned

VOYAGER BETA / COMING SOON

The next run
starts here.

Voyager is still in development for iPhone. A limited beta is planned as the ride, courses, and performance are refined.

There is no public download or signup yet. Check back here for the next playable step.

Watch the preview

VOYAGER / iPHONE / IN DEVELOPMENT

There is always
another line.